PC-MEDIATED COMMUNICATION AS SITUATED PHENOMENON IN HUGE MULTIPLAYER ONLINE SERVERS: A MINECRAFT-BASED INVESTIGATION


The current study investigated Laptop-Mediated Communication (CMC) as situated phenomenonin Large Multiplayer On-line (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to study CMC inside its simulated setting. Previous research on videogames explored CMC without considering the position of the server. This research means that the onlineserver represents an integral part of the digital atmosphere, by which communication is situated. Data had been collected from four servers that shared the same game play mode. Minecraftservers.best of 11,658 chatmessages had been collected and analyzed with Primary Content material Evaluation based on word frequencies. Codes were developed and sorted into three predetermined categories: socioemotional positive, socioemotional unfavorable and job space. Outcomes confirmed that communication considerably differed between nearly all servers. Moreover, it also appeared that in three of the 4 servers, communication diversified between the 2 weeks of recordings. Future analysis on CMC is inspired to think about the position of the net servers. The social assemble that may be represented by the MMO servers ought to be explored extra totally.


Created: 26/06/2022 19:20:22
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