PC-MEDIATED COMMUNICATION AS SITUATED PHENOMENON IN LARGE MULTIPLAYER ON-LINE SERVERS: A MINECRAFT-BASED INVESTIGATION


The current research investigated Pc-Mediated Communication (CMC) as situated phenomenonin Huge Multiplayer On-line (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to examine CMC within its simulated environment. Earlier research on videogames explored CMC without contemplating the position of the server. This research suggests that the onlineserver represents an integral part of the digital environment, in which communication is situated. MINECRAFTSERVERS had been collected from 4 servers that shared the same sport play mode. A complete of 11,658 chatmessages had been collected and analyzed with Primary Content material Analysis primarily based on word frequencies. Codes were developed and sorted into three predetermined classes: socioemotional constructive, socioemotional unfavourable and activity area. Results showed that communication considerably differed between almost all servers. Moreover, it additionally appeared that in three of the four servers, communication various between the two weeks of recordings. Future analysis on CMC is inspired to contemplate the position of the online servers. The social construct that could be represented by the MMO servers should be explored more totally.


Created: 04/07/2022 20:42:16
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