SERVER.PROPERTIES - MINECRAFT WIKI

The default server.properties file for Java Version.


server.properties is the file that shops all the settings for a multiplayer (Minecraft or Minecraft Basic) server.


When editing server.properties, it will be important that the identical construction as the original is used, although the order of the strains is arbitrary. The textual content earlier than the equal signal is the important thing, which should not be modified. The text after the equal signal is the property's worth, which may be edited. Traces that begin with # are comments - altering or removing these strains has no impact on the sport.


After changes are made to the server.properties file, the server should be restarted for them to take impact. Another option is to use the /reload command in the server console or in-sport, which can even enable modifications to be reloaded.


If the server.properties file doesn't listing all properties (corresponding to if a brand new version of the server adds new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the new properties listed and set them to their default values.


The server.properties file is solely a standard text file with UTF-eight encoding, despite its extension, and may subsequently be edited with any textual content editor such as Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.


1 File location 1.1 Java Edition
1.2 Bedrock Edition


2.1 Java Version
2.2 Bedrock Edition


3.1 Java Edition
3.2 Bedrock Edition


File location


This file is robotically generated upon the first begin of the server (if it doesn't exist).


Unix Unix/Mac


If the player starts it from their dwelling listing (/dwelling/identify) the server files are created in /house/identify. Observe these guidelines for guaranteeing that the server files are generated where the player would anticipate them.


- Set aside a complete listing for all the server recordsdata. (Issues might get messy if the player doesn't). - The player's server.jar should be placed right here.


- It must be in the participant's executable $PATH
- Be certain to add the execution permission to the startup script (chmod +x file_title, or use a folder manager) - minecraft_server.sh


This file is downloaded with bedrock_server.exe


These are the default settings for a newly installed Minecraft server:


Default as of 22w11a.


Default as of 1.18.32.02.


Minecraft server properties


With allow-flight enabled, griefers may grow to be more widespread, as a result of it makes their work easier. In Creative mode, this has no effect.


If a legacy problem quantity is specified, it's silently transformed to a problem name.


In order for enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented here.


- It is not really helpful to expose RCON to the Internet, because RCON protocol transfers all the things without encryption. Every part (together with RCON password) communicated between the RCON server and consumer may be leaked to someone listening in in your connection.


If set to false, it should suppress replies from shoppers. This means it's going to seem as offline, but will still accept connections.


When this feature is enabled, customers who usually are not present on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.


See permission level for the main points on the 4 levels.


If a legacy gamemode number is specified, it's silently transformed to a gamemode title.


Be aware: Dungeons still generate if this is set to false.


Escaping ":" is required when utilizing a world preset ID, and the vanilla world preset ID's namespace (minecraft:) could be omitted.


Examples:


- Setting max-world-size to a thousand allows the participant to have a 2000×2000 world border.
- Setting max-world-dimension to 4000 gives the player an 8000×8000 world border.


- The MOTD helps coloration and formatting codes.
- The MOTD supports special characters, similar to "♥". Minecraft Nevertheless, such characters must be transformed to escaped Unicode form. An internet converter can be found here.
- If the MOTD is over fifty nine characters, the server listing might report a communication error.


Note: The Ethernet spec requires that packets less than 64 bytes develop into padded to 64 bytes. Thus, setting a value lower than sixty four may not be useful. It's also not recommended to exceed the MTU, usually 1500 bytes.


Click on Window
Enchant Item
Update Sign
Player Digging
Participant Block Placement
Held Item Change
Animation (swing arm)
Entity Motion
Client Standing
Chat Message
Use Entity


Note: Indirect damage sources spawned by gamers (similar to lava, fireplace, TNT and to some extent water, sand and gravel) still deal harm to other players.


Note that (in some variations before 1.15.2), the ":" and "=" characters must be escaped with a backslash (\), e.g. http\://somedomain.com/somepack.zip?someparam\=somevalue


The useful resource pack could not have a bigger file size than 250 MiB (Before 1.18: 100 MiB (≈ 100.Eight MB)) (Before 1.15: 50 MiB (≈ 50.Four MB)). Word that obtain success or failure is logged by the consumer, and never by the server.


Non-compulsory, adds a custom message to be shown on resource pack prompt when require-resource-pack is used.


Expects chat element syntax, can contain multiple lines.


Observe: If the resource pack is any completely different, a yellow message "Invalid sha1 for useful resource-pack-sha1" appears in the console when the server starts. As a result of the character of hash features, errors have a tiny likelihood of occurring, so this consequence has no impact.


This setting has no effect if issue = zero (peaceful). If problem is not = 0, a monster can nonetheless spawn from a spawner.


If the participant has main lag, it is recommended to turn this off/set to false.


10 is the default/really useful. If the player has major lag, this value is advisable to be diminished.


With a whitelist enabled, customers not on the whitelist can't join. Intended for non-public servers, comparable to these for actual-life buddies or strangers fastidiously selected through an software course of, for instance.


Note: Ops are automatically whitelisted, and there isn't a want so as to add them to the whitelist.


peaceful (0)


simple (1)


regular (2)


arduous (3)


Values correlate to the integer gamemodes as follows:


survival (0)


artistic (1)


journey (2)


Minecraft Traditional server properties


Be aware: If set increased than 3, it's modified again to 3.


- A single line of textual content. Characters resembling ' (apostrophe) might should be escaped by including a backslash before them.


Created: 19/07/2022 08:09:51
Page views: 10
CREATE NEW PAGE